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Browsing by Author 松原 仁

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Showing results 1 to 20 of 240
Issue DateTitleAuthor(s)Paper
20069路盤問題によるコンピュータ囲碁の評価(その1)鎌田, 真人; 下館, 実之; 松原, 仁
2005A cognitive Science Approach to Shogi Playing ProcessesIto, Takeshi; Matsubara, Hitoshi; Grimbergen, Reijer
Aug-2003A Computer Game Using Galvanic Skin ResponseSakurazawa, Shigeru; Munekata, N.; Yoshida, N.; Omi, A.; Tsukahara, Y.; Matsubara, Hitoshi
Jun-2009A method to estimate robot's location using vision sensor for various type of mobile robotUchimoto, Tomohiro; Suzuki, Sho'ji; Matsubara, Hitoshi
Jun-2009A method to estimate robot’s location using vision sensor for various type of mobile robotsUchimoto, Tomohiro; Suzuki, Sho'ji; Matsubara, Hitoshi
2003AI事典 第2版土屋, 俊; 中島, 秀之; 中川, 裕志; 橋田, 浩一; 松原, 仁; 高間, 康史
2003AI事典第2版土屋, 俊; 中島, 秀之; 中川, 裕志; 橋田, 浩一; 松原, 仁; 大澤, 幸生; 高間, 康史
2005Chunking in ShogiIto, Takeshi; Matsubara, Hitoshi; Grimbergen, Reijer
2006Design of Positive Biofeedback Using a Robot’s Behaviors as Motion MediaMunekata, Nagisa; Yoshida, Naofumi; Sakurazawa, Shigeru; Tsukahara, Yasuo; Matsubara, Hitoshi
Sep-2006Design of Positive Biofeedback Using a Robot’s Behaviors as Motion MediaMunekata, Nagisa; Yoshida, Naofumi; Sakurazawa, Shigeru; Tsukahara, Yasuo; Matsubara, Hitoshi
2013Design of the Smart Access Vehicle System with Large Scale MA SimulationNakashima, Hideyuki; Matsubara, Hitoshi; Hirata, Keiji; Shiraishi, Yoh; Sano, Shoji; Kanamori, Ryo; Noda, Itsuki; Yamashita, Tomohisa; Koshiba, Hitoshi
14-Oct-2011Detecting Real Money Traders in MMORPG by Using Trading NetworkFujita, Atsushi; Itsuki, Hiroshi; Matsubara, Hitoshi
2004Electronic mentor “E-Buddy” for mental support system of the emergencyHata, Masayuki; Matsubara, Hitoshi
Jul-2004Entertainment Feature of a Game Using Skin Conductance ResponseSakurazawa, Shigeru; Yoshida, N.; Munekata, N.; Tsukahara, Y.; Matsubara, Hitoshi
Sep-2004Entertainment Feature of the Computer Game Using a Biological Signal to Realize a Battle with OneselfSakurazawa, Shigeru; Munekata, N.; Yoshida, N.; Tsukahara, Y.; Matsubara, Hitoshi
2004Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with OneselfSakurazawa, Shigeru; Yoshida, Naofumi; Yoshida, Naofumi; Tsukahara, Yasuo; Matsubara, Hitoshi
2004Entertainment Feature of a Game Using Skin Conductance ResponseSakurazawa, Shigeru; Yoshida, Naofumi; Munekata, Nagisa; Tsukahara, Yasuo; Matsubara, Hitoshi
Sep-2007Experiments on Go Players' PerceptionTakahashi, Katsuyoshi; Ito, Takeshi; Muramatsu, Masakazu; Matsubara, Hitoshi
17-Nov-2010Exploiting MMORPG Log Data toward Efficient RMT Player DetectionItsuki, Hiroshi; Takeuchi, Asuka; Fujita, Atsushi; Matsubara, Hitoshi
Jun-2007Extracting Important Features by Analyzing Game Records in ShogiTosaka, Kosuke; Takeuchi, Asuka; Soeda, Shunsuke; Matsubara, Hitoshi
Showing results 1 to 20 of 240

 

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